


Folly’s Edge brings cinematic sound to indie game and film projects. Whether you’re building a world or shaping a single moment, create audio that makes it feel alive.
Flexible and easy to work with, just throw me in.
Footsteps, props, UI, combat, creatures, stylised impacts - I make epic sound that feels real and responsive. From cinematic detail to punchy gameplay feedback, everything is crafted to support how players move and feel inside your world.
I balance music, effects and dialogue so every beat lands. With a background in film/TV mixing and delivery, I adapt those workflows for indie games - providing assets built for Unity, Unreal and middleware like FMOD or Wwise, ready to drop straight into your pipeline or project.
Atmospheres, ambiences and spatial layers completely define the mood of a scene. Whether it’s a tense hallway, a city street or an alien planet, I build looping environments and reactive audio beds that make your game feel lived-in and increibly immersive convincing.
Noisy recordings and messy edits can break immersion fast. I clean and organise voice takes, match tone across sessions, and ensure characters stay present and understandable even in the loudest moments of gameplay.
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I offer foley, sound effects, ambient soundscapes, dialogue editing, mixing, and mastering for film, TV, and indie game projects.
This would depend on the project but, most projects are completed in 2–4 weeks, with clear timelines and regular updates throughout.
Yes - I include revisions as part of the process to make sure everything fits your vision. I’d rather get it right than rush something out. How we approach the project can be discussed before initiation!
Availability depends on current projects, but I try to stay flexible. If you’ve got something coming up, it’s always worth reaching out early.
Yes - I work with everything from small indie projects to more developed productions. If it matters to you, it matters.
I can happily collaborate or partner with your team from concept to delivery, handling all sound design stages for seamless integration.
Yes, I can work remotely using secure file sharing and flexible communication to keep your project on track.
Yes - I can deliver assets ready for implementation and work alongside your team to make sure everything integrates smoothly.
Definitely. If you’re not sure what you need yet, I can help define the sound and direction based on your world, tone, and gameplay.
Yep! Good sound adds weight, clarity, and emotion. It’s often the difference between something feeling finished or falling flat.
We offer foley, sound effects, ambient soundscapes, dialogue editing, mixing, and mastering for film, TV, and indie game projects.
We partner with your team from concept to delivery, handling all sound design stages for seamless integration.
Most projects are completed in 2–4 weeks, with clear timelines and regular updates throughout.
Yes, we work remotely using secure file sharing and flexible communication to keep your project on track.
I'm happy to have a non-pressure chat if you have any further questions, pop your name and details and we'll get back to you when we can!
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